﻿using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct TroopFightInfo
    {
        public long tid;
        public CastSkill[] skills;
        public int rage;
        public int costRage;
        public Coordinate coordinate;
        public int[] soldiers;
        public int intSoldierNum;
        public int curSoldierNum;
        public EffectElement[] elements;
        public bool isFightOver;
        public bool isInBattle;
    }
}
